Discovering the simulators
May. 22nd, 2015 01:29 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Izana has been exploring more of Milliways and is now exploring the inside features the Guide mentions. They decide they would like to see this garage, and the vehicles within, and so go in search of the elevator; which they find easy enough. As they are waiting for the elevator car to arrive, they hear a door click open and see the light outside it flicker.
Curious and cautious due to the darkness of the room, they push open the door to see what's inside. The room is dark and smells dusty and stagnate. Steeling themselves for some sort of monster, they fumble about the wall by the door for a light switch, finding one more by accident than intent. They gasp once the shapes are revealed to be large booths in many different forms. They see boxes, rectangles, spheres, and domes. Poking their head within the doorway of a few of them, Izana suspects these are simulators and when they come across the familiar ferrocrete rectangle of a garde simulator, they know they are.
Of course, some of the simulators make little sense to them. Like the table with the yellow dot with the smiling face and pink bow, or the upright one with the spinning nob, but there are likely many types of vehicles to fight with.
They stand there in the dust and wonder if the machines work. Only one thing for it. Time to clean. Besides, all this dust on machines designed to help people fight to defend isn't respectful.
Curious and cautious due to the darkness of the room, they push open the door to see what's inside. The room is dark and smells dusty and stagnate. Steeling themselves for some sort of monster, they fumble about the wall by the door for a light switch, finding one more by accident than intent. They gasp once the shapes are revealed to be large booths in many different forms. They see boxes, rectangles, spheres, and domes. Poking their head within the doorway of a few of them, Izana suspects these are simulators and when they come across the familiar ferrocrete rectangle of a garde simulator, they know they are.
Of course, some of the simulators make little sense to them. Like the table with the yellow dot with the smiling face and pink bow, or the upright one with the spinning nob, but there are likely many types of vehicles to fight with.
They stand there in the dust and wonder if the machines work. Only one thing for it. Time to clean. Besides, all this dust on machines designed to help people fight to defend isn't respectful.